
Break the class.
Break the game.
Turn a backline healer into a frontline tank. Draft, level, respec, and build comps that shouldn't exist. It's PvE only — so no meta ever tells you no.
- 96%
- Very Positive · 117 demo reviews
- 3,649
- playing the demo right now
- #1
- Trending Free on Steam, launch week
- 3,830
- guildmates in Discord
“Holy mother of buzzwords.”
— an actual Guildrun demo review on Steam
Turn-based. PvE. Autobattler. Roguelike. Deckbuilder. It really is all five. That same reviewer kept playing — and left it Very Positive. Press play and it stops sounding like a salad.
The healer tanks now.
Every hero starts with a class. None of them have to keep it. Modifiers stack across classes, so you can drag a backline healer to the front and build her as a tank — and the game just lets you.
Backline healer- Frontline tank
Ranged DPS- Melee brawler
Whatever she was- Your problem now
There is no meta to lose to.
The only thing you're solving is the game.
- Ranked ladders nobody above you on a list
- Tier lists no opponent has read one
- Nerf patches nothing gets nerfed for beating somebody else
- PvP never on the roadmap — and it isn't coming
- Your 2am build stays yours — and two-player co-op is in development now

“PvE instead of PvP means you have a lot more build freedom, because you're not locked into meta builds to compete with other players going meta builds.”
Twenty-five heroes. None of them safe.
Draft them, level them, respec them, and shove them somewhere they were never meant to go. Rank two identical heroes together and start again, higher.
- 25
- heroes in the demo
- 75
- specialization paths
- 500+
- ways to level a single hero
- 300+
- relics
- 100+
- items
- 8
- difficulties, up to SSS
- ∞
- Endless, once SSS falls
It came out of nowhere.
Guildrun was announced on 16 July 2026. Within forty-eight hours three of the biggest roguelike channels had covered it — roughly 170,000 views between them, before anyone had run a single ad.
“This may be my favorite Auto-battler Roguelike.”
“One of the biggest Roguelikes this year, and it came out of nowhere!”
“One of the best autobattlers I've played in ages!”
People who have done this before.
Leyline's lead designer came from Hearthstone, then The Bazaar. The rest of the team came from Riot, Blizzard, Konami and EA. Guildrun is the first thing they've built together — out of Die Gamerei in Munich, backed by Bavarian and German federal games funding.
- Lead design
- Hearthstone, then The Bazaar
- The team
- Riot · Blizzard · Konami · EA
- Backed by
- FFF Bayern · German federal games funding
- Shaped by
- 3,000 alpha testers, and a patch every week
Every frame of this is hand-painted.
Kathi and Dewi have painted Guildrun by hand since before it had a Steam page. No generative AI — not in the art, not anywhere. They say it out loud because this is a style AI keeps trying to copy.
Seal the rifts at your own pace.
The demo is free, and it's a big one. If it lands, wishlisting is what tells Steam to put the full game in front of people like you.
3,830 people are already arguing about builds.
Guildrun ships a patch every week, and the notes mark which changes came from the community with a star. The alpha had 3,000 testers before there was a Steam page. That's not a marketing line — it's how the game gets made.
Join the DiscordGet told when it launches.
One email when Guildrun launches. One when co-op lands. That's the entire plan — no newsletter, no drip campaign, nothing to dread.
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