The studio

Leyline Creations

A games studio in Munich, founded in December 2023, currently busy working on its first title.

Who we are

Leyline's lead designer came from Hearthstone, then The Bazaar. The rest of the team came from Riot, Blizzard, Konami and EA. Guildrun is the first thing we've built together.

We work out of Die Gamerei, Munich's Haus der Games, where we were one of three founding tenants.

Lead design
Hearthstone, then The Bazaar
The team
Riot · Blizzard · Konami · EA
Backed by
FFF Bayern · German federal games funding
Shaped by
3,000 alpha testers, and a patch every week

How we work

A patch every week, and the notes mark which changes came from the community with a star. If a change asks players to throw out strategies they spent time mastering, we think they deserve to understand why — so we write that down rather than shipping it silently.

On generative AI

We don't use it. All art in Guildrun is hand-painted by Kathi and Dewi. We state this plainly because our style is one a lot of AI tries to replicate, and we'd rather not leave it to guesswork.

Leyline to supply Team size and a founder credit. Both are currently absent from every public source, and the pedigree is the single strongest hook the press picked up on its own — it's worth naming people.